我的Vue之旅 10 Gin重写后端、实现页面详情页 Mysql + Golang + Gin
使用 Gin 框架重写后端
Gin Web Framework (gin-gonic.com) 整体代码量相比传统http写法少了30%,简洁、可读性高。
C:.
│ go.mod
│ go.sum
│ init.go
│ main.go
│
├───controller
│ checkerror.go
│ comment.go
│ gameblog.go
│ gamelist.go
│ post.go
│ test.go
│
├───router
│ router.go
│
├───structs
│ comment.go
│ gameblog.go
│ gamelist.go
│ post.go
│
├───utils
│ mysql.go
│
└───variable
variable.go
代码仓库
alicepolice/vue_gin (github.com)
utils/mysql.go 不要重复执行 sql.Open、sql.Close
前几期犯了一个错误, db, err := sql.Open(dbDriver, dbUser+":"+dbPass+"@/"+dbName)
获取到的db对象底层实现了一个连接池,实际上不需要重复去关闭和开启数据库,否则会非常耗时。
官方文档里也写了
返回的数据库对于多个 goroutine 并发使用是安全的,并维护自己的空闲连接池。因此,Open 函数应该只被调用一次。很少需要关闭数据库。
所以只需要调用一次,并存放至全局变量中。
package utils
import (
"database/sql"
"time"
_ "github.com/go-sql-driver/mysql"
"wolflong.com/vue_gin/variable"
)
func MySqlDB() {
dbDriver := "mysql"
dbUser := "root"
dbPass := "sql2008"
dbName := "vue"
db, err := sql.Open(dbDriver, dbUser+":"+dbPass+"@/"+dbName)
if err != nil {
panic(err)
}
db.SetConnMaxLifetime(time.Minute * 3)
db.SetMaxOpenConns(256)
db.SetMaxIdleConns(256)
variable.DB = db
}
package variable
import (
"database/sql"
)
var DB *sql.DB
MySQL 建表
drop table if exists users; drop table if exists comments; create table users( uid int primary key auto_increment, name varchar(255) ); create table comments( id int primary key auto_increment, uid int, text mediumtext, pid int, date long ); insert into users(uid,name) values (1001,"西瓜炒芹菜"), (1002,"玉米炖萝卜"), (1003,"西红柿炒番茄"); INSERT INTO comments(id, uid, text, pid, date) VALUES (1, 1003, 'asdmoapsdasopdnopasdopasopdas localstorage', 100, 1666107328334); INSERT INTO comments(id, uid, text, pid, date) VALUES (2, 1003, 'asdmoapsdasopdnopasdopasopdas localstorage', 100, 1666107328836); INSERT INTO comments(id, uid, text, pid, date) VALUES (3, 1003, 'asdmoapsdasopdnopasdopasopdas localstorage', 100, 1666107329459); INSERT INTO comments(id, uid, text, pid, date) VALUES (4, 1001, 'asdmoapsdasopdnopasdopasopdas localstorage', 100, 1666107331864); INSERT INTO comments(id, uid, text, pid, date) VALUES (5, 1001, 'asdmoapsdasopdnopasdopasopdas localstorage', 100, 1666107332720); INSERT INTO comments(id, uid, text, pid, date) VALUES (6, 1002, '你好', 100, 1666107337646); select * from users; select * from comments; select * from game; drop table if exists posts; create table posts( id int primary key auto_increment, bgcolor varchar(7), textcolor varchar(7), headimg varchar(255), videosrc varchar(255), imgs mediumtext, html mediumtext ); insert into posts(id,bgcolor,textcolor,headimg,videosrc,imgs,html) values ( 100, "#E8E1BC", "#2f5b71", "https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221109232741_head.png", "https://www.youtube.com/embed/zGGTLStyKX0", '["https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221109233251_1.png", "https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221109233256_4.png", "https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221109233253_2.png", "https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221109233255_3.png", "https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221109233258_5.png"] ', '
A sound reverberated from beyond the ocean.
At the edge of a desolate island, pick up what the waves wash ashore to make instruments. Use those instruments to answer the echoes heard from beyond the ocean. In this hand-drawn world, enjoy a soothing soundscape formed by waves, footsteps and the sounds made from things washed up.
Resonance of the Ocean is a short adventure game you can play in 10 ~ 30min. This game was made in the 22nd unity1week, a Japanese game jam event. This version is updated with an English localization and with small changes. In unity1week, this game placed 4th in the overall ranking, and 1st for art and sound.ControlsThis game only supports keyboard controls.
- Arrow Keys: Move
- Space Key(Or ZXC): Confirm
- ZXC Keys: pick up, replace, throw, search
Save FunctionThere is no save function available as the time required to complete the game is short (10 ~ 30 min). Thank you for your understanding.'),
(
101,
"#FFFFFF",
"#000000",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004301_head2.png",
"https://www.youtube.com/embed/vddlEmrbNRw",
'["https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004259_7.png",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004259_8.png",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004259_9.png",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004259_10.png"]
',
'The past and future cannot be explored alone! Team up with a friend and
piece together the mysteries surrounding Albert Vanderboom. Communicate
what you see around you to help one another solve various puzzles and
explore the worlds from different perspectives!
The Past Within is the first co-op only point-and-click adventure set in the mysterious world of Rusty Lake.Features'
- A co-op experience
Play together with a friend, one in The Past, the other in The Future. Work together to solve the puzzles and help Rose set her father’s plan in motion!- Two worlds - Two perspectives
Both players will experience their environments in two different dimensions: 2D as well as in 3D - a first-time experience in the Rusty Lake universe!- Cross-platform play
As long as you can communicate with each other, you and your partner of choice can each play The Past Within on your preferred platform: PC, Mac, iOS, Android and (very soon) Nintendo Switch!- Playtime & Replayability
The game contains 2 chapters and has an average play-time of 2 hours. For the full experience, we recommend replaying the game from the other perspective. Plus you can use our replayability feature for a fresh start with new solutions to all puzzles.);
select * from posts;
structs/post.go 结构体分类
使用 在线sql转golang struct 生成 post 结构体保存为post.go。并将之前各个结构体分别放入 structs 文件夹下统一管理。
package structs type Post struct { ID int64
db:"id" json:"id"
Bgcolor stringdb:"bgcolor" json:"bgcolor"
Textcolor stringdb:"textcolor" json:"textcolor"
Headimg stringdb:"headimg" json:"headimg"
Videosrc stringdb:"videosrc" json:"videosrc"
Imgs stringdb:"imgs" json:"imgs"
Html stringdb:"html" json:"html"
}controllers/comment.go 迁移评价机制
package controller import ( "time" "github.com/gin-gonic/gin" "wolflong.com/vue_gin/structs" "wolflong.com/vue_gin/variable" ) func QueryComment(c *gin.Context) { db := variable.DB pid := c.Query("pid") rows, err := db.Query(
select id,uid,text,pid,date,name from comments join users using(uid) where pid = ?
, pid) checkError(err) defer rows.Close() var res []structs.Comment for rows.Next() { var c structs.Comment err = rows.Scan(&c.ID, &c.UID, &c.Text, &c.Pid, &c.Date, &c.Name) checkError(err) res = append(res, c) } c.JSON(200, res) } func DeleteComment(c *gin.Context) { db := variable.DB cid := c.PostForm("id") res, err := db.Exec("delete from comments where id = ?", cid) checkError(err) n, err := res.RowsAffected() checkError(err) if n == 0 { c.JSON(501, gin.H{ "message": "failure", }) c.Abort() return } c.JSON(200, gin.H{ "message": "success", }) } func InsertComment(c *gin.Context) { db := variable.DB uid := c.PostForm("uid") pid := c.PostForm("pid") text := c.PostForm("text") res, err := db.Exec(INSERT INTO comments(uid,text,pid,date) values(?,?,?,?)
, uid, text, pid, time.Now().UnixMilli()) checkError(err) n, err := res.RowsAffected() checkError(err) if n == 0 { c.JSON(501, gin.H{ "message": "failure", }) c.Abort() return } n, err = res.LastInsertId() checkError(err) rows, err := db.Query(select id,uid,text,pid,date,name from comments join users using(uid) where id = ?
, n) checkError(err) defer rows.Close() rows.Next() var cm structs.Comment rows.Scan(&cm.ID, &cm.UID, &cm.Text, &cm.Pid, &cm.Date, &cm.Name) c.JSON(200, cm) }controllers/post.go 获取帖子信息
package controller import ( "github.com/gin-gonic/gin" "wolflong.com/vue_gin/structs" "wolflong.com/vue_gin/variable" ) func QueryPost(c *gin.Context) { db := variable.DB pid := c.Query("pid") rows, err := db.Query(
select id,bgcolor,textcolor,headimg,videosrc,imgs,html from posts where id = ?
, pid) checkError(err) defer rows.Close() var Post []structs.Post rows.Next() var g structs.Post err = rows.Scan(&g.ID, &g.Bgcolor, &g.Textcolor, &g.Headimg, &g.Videosrc, &g.Imgs, &g.Html) checkError(err) Post = append(Post, g) c.JSON(200, Post) }router/router.go 配置路由组
package router import ( "github.com/gin-gonic/gin" "wolflong.com/vue_gin/controller" ) func Router(r *gin.Engine) { r.GET("/", controller.HelloWorld) r.GET("/queryGameblog", controller.QueryGameBlog) r.GET("/queryGamelist", controller.QueryGameList) comment := r.Group("/comment") { comment.GET("/query", controller.QueryComment) comment.POST("/delete", controller.DeleteComment) comment.POST("/insert", controller.InsertComment) } post := r.Group("/post") { post.GET("/query", controller.QueryPost) } }
main.go 启动Gin
package main import ( "github.com/gin-gonic/gin" "wolflong.com/vue_gin/router" "wolflong.com/vue_gin/utils" ) func init() { utils.MySqlDB() } func main() { r := gin.Default() router.Router(r) r.Run(":1314") }
GameView 详情页
代码仓库
alicepolice/vue10 (github.com)
router/index.ts 动态路由
修改路由代码,使其变为动态路由。
{ path: '/gameView/:pid', name: 'gameView', component: GameViewVue },
views/GameView.vue
this.imgs = JSON.parse(data.imgs);
传入解析的字符串数组数据必须是双引号 ["1","2","3"],否则会出错。在开头对路由参数
this.$route.params.pid
做了一次类型判断,因为传入的参数可能是 string | string[]内容介绍使用 V-HTML 标签实现自定义,将路由参数传递给子评论组件实现不同帖子的评论机制。
A downloadable game for WindowName your own price
DownloadName your own priceClick download now to get access to the following files:[BETA] roto_win_v1.2.5.zip 39 MB Commentsviews/CommentView.vue
修改组件,添加DEBUGFLAG选项,添加传入初始pid。
[DEBUG] Query Comments......[DEBUG] Insert Comments......资料参考
Minimal Example | Axios Docs (axios-http.com)
JSON.parse() - JavaScript | MDN (mozilla.org)
Dynamic routing using Vue Router - LogRocket Blog
常见的HTTP状态码及HTTP状态码大全-太平洋IT百科 (pconline.com.cn)